//| This routine creates Gauss-Legendre abscissa and weights //| for 0 3.0e-11); xGL[nL+i-1]=xm-xl*z; xGL[nL+n-i]=xm+xl*z; wGL[nL+i-1]=2.0*xl/((1.0-z*z)*pp*pp); wGL[nL+n-i]=wGL[nL+i-1]; i+=1; while (i